Sport

In computer science, „Sport“ does not refer to a specific technical term or concept. However, it can relate to various applications and fields within computer science, such as:

1. **Data Analysis**: The analysis of sports data, including player statistics, game outcomes, and performance metrics using data science techniques.
2. **Simulation**: Creating simulations of sports events or player performance using algorithms and modeling techniques.
3. **Gaming**: Development of sports video games, which involves graphics programming, physics engines, and game mechanics.
4. **Wearable Technology**: The use of sensors and software in wearable devices for tracking athletic performance and health metrics.

The term itself typically denotes physical activities and competitions involving skill, strategy, and often teamwork, but in a computer science context, it can encompass a diverse range of technological applications related to the sports industry.